I was a last minute fill for one of the non-gnome characters at this game's debut convention. This game is a comedy larp and it knows it. It requires very little GM intervention, save for setup and the very end of the game. Even then though, I think the most intensive work for the game runner is making an arts and crafts table for the gnome horde to use and get silly with.
Speaking of which, I think it's very smart to have the GM take the gnome players into game space before everyone else to have their arts and crafts time. It creates an opportunity for all the players to get ridiculous without any of the "straight man" characters around to harsh the vibe, like a sort of theater warm-up before entering a scene.
If you want silly, quick fun with some friends, definitely check Gnarp out.
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I was a last minute fill for one of the non-gnome characters at this game's debut convention. This game is a comedy larp and it knows it. It requires very little GM intervention, save for setup and the very end of the game. Even then though, I think the most intensive work for the game runner is making an arts and crafts table for the gnome horde to use and get silly with.
Speaking of which, I think it's very smart to have the GM take the gnome players into game space before everyone else to have their arts and crafts time. It creates an opportunity for all the players to get ridiculous without any of the "straight man" characters around to harsh the vibe, like a sort of theater warm-up before entering a scene.
If you want silly, quick fun with some friends, definitely check Gnarp out.